But the glitches are amusing and the reset is fast: one could argue it's reason to play the game. Rather than crash constantly the game is sometimes forced to detect an instability and reset all extant objects to their starting positions. Because of all this detail BeamNG is not a completely stable game. This means that collisions do realistic forms of damage to these vehicles and they interact with the 'bodies' of other objects such as crash test dummies in interesting ways.
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